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- -=-=-=-=-\/=-PRESENTS-=-\______/
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-
-
- 10 OUT OF 10
- ENGLISH
- EDUCATION SOFTWARE
- ORIGANAL SUPPLIED BY TANIS
- TYPED BY CYGNUS
- (MASTER OF DOX)
-
- INTRODUCTORY NOTES:-
-
- Before you first use 10 out of 10 you should note that the disk (or Disk
- 2 of two-disk package) will be updated with player's names, scores and so
- on. It is therefore recommended that you use a backup and keep the
- origanal in a safe place. The disk may only be backed up for your own use.
- Full loading instructions on the accompanying sheet but, if you are
- running the software from floppy disk, please note that the disk (or disk 2)
- should be left in the drive while you are playing 10 out of 10 to allow data
- saving when required. This guide gives you all the information necessary to
- play and learn from the games and printing results in the accompanying
- Parent/Teacher Guide.
-
-
-
- GETTING STARTED:-
-
- When you first load 10 out of 10 you're presented with the Main Menu. At the
- bottom is the name of the current player - it's set to empty to begine with.
- The first thing you should do is enter your own name. Here's how to do it:
- Move the mouse pointer to the red box on the right of New Player to highlight
- it in blue. Click the left hand mouse button and then just enter your name.
- Press return and you'll go back to the main menu with your name at the bottom.
- The top six options on the main menu are the games themselves. Before looking
- at these, let's look at the other options:
-
- Player Information.
- ------------------
- When you select this you're presented with the table with the players name at
- the top. This is called your ACHIEVEMENT RECORD and has on it numbers showing
- various parts of the National Curriculum covered by the games.
- To start with these numbers are all on a black background. They each
- change colour individually depending on what percentage of questions you get
- right (not the score - that depends on how well you played the game too!).
- They go red if you play the game and achive less than 50%, yellow if you
- score over 50% and green if you achive 100% - that's your aim! If you can do
- that 10 times it will turn blue - you prove you're a genius!
-
- Change Player.
- -------------
- This lets you alter the current player to someone else who has previously
- entered their name. Try it. First enter another name just like you did with
- your own - you'll find it replaces yours on the main menu. Now select Change
- Player, highlight your own name and press return. You're back on the menu.
- If you ever want to leave the list of players without making a change,
- press escape.
-
- Remove Player.
- -------------
- Using this lets you remove names from the list. Try removing the spare name
- you just entered
-
- Print Cerificate.
- ----------------
- When you turn any of the boxes in the Acheivement Record green you can print
- a certificate (you can't this until at least one is green). You can also
- "print" your certificate to a disk and the saved file can then be loaded into
- a paint program and printed in the usual way. You can also send a copy of your
- disk to 10 out of 10 Educational Systems and receive a special certificate -
- more details are in the ReadMe file.
-
- Quit.
- ----
- use this option to exit from the program.
-
-
-
-
- THE GAMES
- *********
-
- When you select a game from the main menu you are presented with a Game Menu
- with the following options.
-
- Play Game.
- ---------
- Select this to play the game once you have set all the other features. While
- you are playing you can PAUSE the action at any time by pressing P.
-
- High Score Table.
- ----------------
- This lets you view the high score table. Higher scores are obtained by playing
- the games at higher speeds, with timers on, at higher grades and so on.
-
- Number of Players.
- -----------------
- Click on the number with the mouse pointer to cycle through 1,2,3 or 4. If one
- is selected the current player's name is used. If more than one play, you are
- asked for their names the first time the game starts. If you want the change
- the names, change the number of players - return it to the same number if
- necessary.
- When more than one person is playing the first to go is chosen at
- random and, in most of the games, he or she keeps playing until a mistake has
- been made. The exception is Cheers where the players take it in turns.
-
- Timer.
- -----
- Click on this to cycle through various times and off. Lower times mean harder
- games and higher scores.
-
- Grade.
- -----
- When you first start this is fixed on Grade 1. Once you've reached yellow on
- the Achievement record you can progress to Grade 2 and so on. Eventually you
- can cycle through six grades. They all have six Practise Grades - use
- F1(easiest) to F6 (hardest) to choose one. The Achievement Record does not
- alter as you practise. On cheers you can also select USER to use questions
- written by a parent or teacher.
-
- Volume.
- ------
- Providing the sound has not been turned off, this lets you choose the volume
- of the sound effects (7 is loudest).
-
- Information.
- -----------
- This displays a small version of the Acievement Record, just giving details
- for the particular game.
-
- Exit to Main Menu.
- -----------------
- This takes you back to the Main Menu.
-
-
- Now that we've looked at the features common to all the games, let's
- look at the games themselves:
-
-
- SNIPER
-
- This super shoot-'em-up will enhance your word skills and punctuation
- along with your fire power. The question appears at the top of the display
- and the message at the centre tells you what to do. You must shoot the
- target next to the words or letters one at a time as they pass, but note
- that punctuation matters - "Next" is different from "next".
- There are many options including the speed and how many clips of bullets
- you have - you use one each time you get a complete answer correct or miss.
- If the timer is on, you must take all you shots within a set time. Choose a
- fast belt to go for a bigger bonus and higher score!
-
- COVER UP
-
- This is a game of matching: Match the words on the lower half of the screen
- to those at the top. The rule for the pair is given at the foot of the screen
- and you click on any word in the lower half then click on the one t6hat you
- think matches. If you're right they both disappear and you move on to the next,
- but if you're wrong they remain. When you select more than one player, the
- first player continues until a mistake is made.
- The timer counts down to the start of the question answering time:
- during that time you should think about the matches (with timer off the game
- starts straight away). You can also select doors open or closed. In the
- former case the words show all the time for you to match the pairs. If closed
- is chosen they close after the timer expires and it's a game of memory too.
- Whether the timer is on or off, the bonus ticks away between correct
- matches so be quick for the high scores. Finally you can select the number
- of rows - with four doors on each - that you want to match up. If you have
- more doors you can achieve higher scores!
-
- WORD FIT
-
- The aim is simple - fit as many of the words you are given onto the grid as
- you can. They can be fitted vertically or horizontally - rotate them with
- the right-hand mouse button and fit them with the left-hand one.
- The first word can be placed anywhere, but after that every word
- must cross one that is already on the grid and there are extra points if
- it crosses two. Every letter placed on a grey square scores you points and
- a green one give you an extra bonus too. Beware of the red ones because you'll
- lose points as letters fall on them. Words that do not fit can be dropped in
- to the dustbin but, apart from on Grades 1 and 2, your score will be decreased
- each time you do this.
- On all grades except the first, certain words must be banked - the
- score is increased for correctly banked words and reduced for mistakes. The
- rule you must follow for banked words is displayed on screen. As with all the
- games, you can obtain higher scores with the timer on - but you need to be
- quick!
-
- GRAB IT
-
- How fast can you grab? A word with letters missing, a sentence with a word
- omitted, or a question is displayed. The answer or missing item is somewhere
- on the screen. Once you spot it move the hand there and grab. You must be
- quick though: the answers move around so it won't be in the same place for
- long.
- This is a fast action gameand you can choose how fast the answers
- move around - the faster you choose the higher you can score.
-
- LIBRARIAN
-
- This is a two-part game: first you must sort the books on the top shelf into
- order, then another shelf appears and you must match the lower shelf to the
- top one. The windows at the top of the screen constantly displays the book
- title under the hand.
- When the game starts and the first book appears, click with the
- mouse on any book and it will move into the empty space. Note that to achieve
- the maximum of 100% you must only move a book either into its correct space
- or the right hand one (left if you opt to sort from right to left).
- Once you have sorted the top row, you'll be given the rule to match
- the second row and then it will appear. Note that this row may not necessarily
- be alphabetically sorted. Again, for maximum marks books must only be moved
- straight to the correct space or to the "buffer" at the end.
-
- CHEERS
-
- Here's a fast-action quiz game to keep you on your toes. You just answer the
- questions correctly for cheers to move up the board by the number shown on
- the dice (choose how many dice you want to play with from the main menu).
- On Grade 1, if you hit a ladder you move up while hit a tube and you go down-
- other grades have the same rules but different graphics.
- If the dice shows a total that you don't want accept (if you would
- land on a tube for example) you can re-throw them once for each question. To
- do this just click the mouse pointer on the dice.
- The bonus ticks away from the start of the game and you get points
- for correct answers. So answer correctly and reach the top as quickly as you
- can to get a high score.
- When you start loads of questions is shown on the menu. This ensures
- you will have enough to finish the game. If you want to limit the numbers of
- questions it can be set in the same way as on the other games.
- The bonus ticks away all the time so answer as quickly as you can for
- high scores.
-
-
-
- END....................................... LSD